to my humble blog on which I occasionally share my thoughts, experiences and creations. Articles will mostly cover programming in general, C++ in particular as well as teaching. Despite an overabundance of developers doing the exact same thing, I cling to the unreasonable hope that some of my insights have the potential to be of unique value.
To learn more about me, if you are so inclined, feel free to peruse the about page
Welcome back - or so I hope - for yet another exciting installment of the grand, illustrious and ultimately pointless epic of “What have I wasted my freetime on in recent years”. This time around, I shall tell you about the royal game, i.e. chess, or rather of my humble attempts at contributing to its rich ecosystem of non-human players.
I know I promised to talk more about emulation, about chess and operating systems, but I have to get something off of my chest first. This is not going to be one of my would-be grand and elongated epics trying to cover far too much in far too many words. Instead, I shall focus on one very small, very self contained thing: the order of #include directives in C++ source code
Some of you might have read my rather grandiose and ever so slightly over-dramatic announcement of things to come. Among other writings I promised to share my insignificant little Game Boy emulator and today I shall finally make good on that promise. Or at least begin to do so. Or tell you about intending to begin doing so at some later date, maybe. We’ll see.
So I finally did it! Like thousands before me I started a blog. I deemed my opinion relevant enough to throw it out into the world. I finally mustered the courage to let it be consumed, criticized, dissected and regurgitated. Which leaves but one question: Why? And why should you care? And how come I am off by one?
subscribe via RSS